Anime Clubs for Public Libraries
Anime Clubs for Public Libraries
A Practical Guide for Librarians
ISBN: 9781538130728Anime (or "Japanese Animation") has seen a continuing rise in popularity over the past decade of North American pop culture. Droves of die-hard, dedicated fans can be found all over comic shops, conventions, and social media at large, discussing or debating the merits of their favorite Anime fandoms. Public libraries have been quick to catch on, and have long been an excellent gathering place for this community of passionate consumers - be it for movie screenings or anime and manga collection offerings. With the recent widespread adoptions of English dubbed content and the explosion of Anime merchandise sales outside of Japan, Anime and Manga are more accessible to North Americans than ever before. In addition to providing a long list of programming examples and ideas, this practical guide will teach librarians how to capture the interest of this fandom community, why the library is the perfect place to do so, and how to expand this thematic programming into further learning and socialization opportunities. Special Features include: Real examples of current and successful Anime Club programs created by librarians. Anime: It's Not Just "Cartoons"! Discovering opportunities for youth engagement, STEM learning, and vital youth socialization within Japanese Animation. Clear, concise instructions for incorporating one off or series Anime themed events for all budget ranges and age groups. How to avoid cultural appropriation by engaging your community to make the most out of possible partnerships and resources. Anime Club party plans for a wide range of different holidays. How to obtain public performance rights for anime screenings, Where to find inclusive anime representations of diverse communities
By Chantale Pard
Imprint: ROWMAN & LITTLEFIELD PUBLISHERS
Release Date:
Format: PAPERBACK
Pages: 156
Table of Contents List of Figures Preface Acknowledgements Chapter 1 Introduction Chapter 2 Getting Started Chapter 3 Age Specific Programming Chapter 4 Anime Screenings Chapter 5 Club Admin Chapter 6 Teen Volunteers Chapter 7 Cultural Experiences Chapter 8 Anime Games Chapter 9 Anime Activities Chapter 10 Anime Crafts and Art Projects Chapter 11 Anime Food Programing Chapter 12 Holiday Parties Chapter 13 Celebrating Diversity and Inclusiveness in Anime Chapter 14 Anime Special Events Appendix Bibliography Index
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